namespace RebelStar.Engine.Sprites
{
    class SelectionSprite : SpriteBase
    {
        public SelectionSprite(string assetName, int statesHoriz, int statesVert)
            : base(assetName, statesHoriz, statesVert)
        {
        }

        public override int Width
        {
            get { return TerrainSprite.WIDTH; }
        }
        public override int Height
        {
            get { return TerrainSprite.HEIGHT; }
        }
    }
}
